Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I've mentioned this earlier in the thread, but has not got any reply. It is certainly related to matrix bulletFX. The question is.. Is it possible to animate a Shader on a per-particle basis OR is it possible to make a shader/texture stretch over the entire surface/lenght of a blobby barticle surface. Either case would make it possible to render matrix bulletFX in a single pass.
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