This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
oh I'm sorry I wrote that too fast. thanks for the reply though. I meant like how cars leave those black screech marks on the road right when they do fast turns and such. I was wondering how I could do that in maya. Like some way to gradually draw the screech mark on the road texture.
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