Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-08-2003 , 01:38 AM
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playblast for cherry coke Ad



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# 2 02-08-2003 , 01:46 AM
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Good start mate...

At this point all I would say is speed it up a lot... Its little slow and make the main stem have a bit more pop snap in his movments.
The fast snappier movments will really help give him character and life.

Most of this can be done in the graph editor


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# 3 02-08-2003 , 01:51 AM
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Thanks Kurt!
I will make some adjustments before proceding.

I always value your advice m8:p


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# 4 02-08-2003 , 02:02 AM
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that was neat, I agree with kurt that it could be a bit quicker..

how did you make that cherry shake? (i just realised that sounded pretty sick) Dynamics? Blends?

# 5 02-08-2003 , 12:52 PM
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Howard. Thaks for the comment.:p
I used blend shapes for the cherrys. I set up about 16 blends to be used in the whole process. user added image


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# 6 02-08-2003 , 01:20 PM
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That's your first attempt at animation:wow:

My first animation was a bouncing ball.

# 7 05-08-2003 , 02:50 AM
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# 8 05-08-2003 , 03:11 AM
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Hey 3d joe the cherry jumping out of the bowl looks weired.may be give it more bounce as it lands on the spoon.

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