Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 22-08-2016 , 07:16 AM
Registered User
Join Date: Jul 2008
Posts: 1

Scene too far away from origin and cause render slow

Hey guys,

My camera, characters and background is too far away from origin. It tooks double the time to render every shot. I only know create a locator and contraint parent everything and pull back to origin, but there is too many shots to do, so I want to know is there any other solution?

Thanks.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off