Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
anyone know how to stop JUST the Scale transform from being inherited in the joints of a skeleton (and not all transforms)? The controls in the attribute editor don't seem to be able to do that. It has got a switch for all the transforms together...
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