Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-01-2006 , 07:36 PM
tvholicjames's Avatar
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Join Date: Sep 2002
Location: Connecticut
Posts: 188

need quick human skin opinion.

Hi,

Just tell me what do you think? It is not my model, I am just texturing it...gave me the hardest time texturing someting with a darker skin tone than mine.

Tell me what do you think?

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# 2 24-01-2006 , 10:15 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
it depends on what you need it for. for a game with low res that might be ok. but all in all I´d say that does not lok like a skin. right now it´s just an orange shader. tone might be ok, but the color is far too saturated. google around. there are tons of tuts on creating skin. simulating skin is more tricky than you can imagine at first.

kind regards

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