Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 13-03-2011 , 12:18 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
LOL I was thinking the same thing J.....well I couldnt remember the word 'lattice' I had 'hull' in the brain...dooohh

here Genny something like this...forgive my poor quality of work...but the Xmembers should look similar IF you are going for some realism....I hope Im not annoying you?

cheers bullet

Attached Thumbnails

bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 17 13-03-2011 , 05:18 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Bullet, I don't mind the help at all. I've been looking at a ton of ref images and I've definitely seen those on houses but those often look neat, modern and sturdy. I want more of a dilapidated, slap dash shack with stuff just tacked onto it over time. More random pieces to come user added image

Chirone, I used that script I linked you :3, for irregularity. Then I used the soft mod (with a global falloff so it affects everything around it) to sag some parts.

Thanks Jay! That's exactly what I'm going for ^^

Updates coming soon!


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 18 13-03-2011 , 08:16 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125

Chirone, I used that script I linked you :3, for irregularity. Then I used the soft mod (with a global falloff so it affects everything around it) to sag some parts.

I suspected as much!

Jay, thanks for you insight user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 19 25-03-2011 , 09:02 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
UPDATE!..finally.

Did I ever mention how much I loathe UV mapping? I know I won't have time to make all the little tidbits that reflect the daily lives of the inhabitants so I'll just have to roll with it.
I have quite a bit to do in a short time, like get those boats in there, spruce up the sky, assemble the mats for the houses (that's the big one), gamma correction, setup the passes and get it out.

Attached Thumbnails

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 20 25-03-2011 , 09:16 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Wow Gen!! that is certainly a difference...well done,,,I like it so far. I assume the plants were converted to poly's?? if so how did the PC handle the render? mine usually dies LOL


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 21 25-03-2011 , 09:37 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
oily rainbow coloured wooden houses?
either way, it looks amazing! good to see another entry that has colour to it!




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 22 25-03-2011 , 10:37 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Thanks! The grass patches are proxies, my graphics card would probably punch me in the chops for trying to have that many polys.


And no, they're not oily rainbow colored houses lol, its just the UV test texture >.>

screenies!

Attached Thumbnails

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 23 25-03-2011 , 10:48 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
That looks nice Genny but I dont think you need so meny houses in the background..........dave

Edit:may be some land mass in the background




Avatar Challenge Winner 2010
# 24 25-03-2011 , 11:00 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125

And no, they're not oily rainbow colored houses lol, its just the UV test texture >.>

awwww, they actually looked quite cool from afar though user added image

where'd you get such texture?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 25 25-03-2011 , 11:02 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Thanks and you're right Dave, though its a lot of fun to see what the machine can handle.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 26 25-03-2011 , 11:04 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 27 25-03-2011 , 11:09 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
thanks, that's way better than the stupid one i was using!




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 28 25-03-2011 , 11:16 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hope you dont mind Genny but another suggestion, you need some form of boats may be in the grass just showing.......dave

Edit: I look at thing in two ways does it look good and how does it work, yours ticks the first box but how do these people move around




Avatar Challenge Winner 2010

Last edited by daverave; 25-03-2011 at 11:20 PM.
# 29 26-03-2011 , 12:16 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I don't mind suggestions at all, atleast I'm getting feedback. Though I did say I was adding boats when I posted the last render :p


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 30 26-03-2011 , 12:25 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Sorry did not see that one..............dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads