This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
this is a quick render i could not weight anymore to see how it was going to look like after doing the texture map i just paisted the texture map that Curt did on my model to see how it lool like but this one does not contain the bump map
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