Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey, I have a strange question:
Is it possible to make a cylinder (nurbs or poly) follow a follicle of hair so that it bends?
What I want to do is make one of those cheap wire antennas that remote control cars have, the ones that bend when the car moves but sticks up when its stationary. I made some hair and delete all the extras so I only have 1 follicle, and it moves exactly how i want it to, but it needs to be an actual cylinder, can this be done? or is there another more appropriate way to do this?
Cant remembe the workflow off the top of my head, but try extruding the tube down the hair curve, that way the history will be kept and the tube will move with the curve.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off