Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-10-2008 , 06:41 AM
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Join Date: Oct 2008
Location: nyc
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anti aliased edges

Hello,

Maybe a very silly question but I am new to Maya. I have a simple nurb sphere with no texture but with a spot light at the top of it. I am actually playing with it but whenever I render the still image I see very anti aliased edges of the sphere, I thought I would see smooth edges but even if I render it 1k and open the tiff file in phtshp the edges are not smooth just like a pixelated non crisp edge.

Can anyone tell me if this is normal or I am doing someting wrond.

Thanks so much,

A.


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# 2 31-10-2008 , 09:40 AM
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Location: IL
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Look int render options.
I assume you're using Maya software render?
The default options are good enough for previews only...
there should be an anti-aliasing box in the Maya software tab. increase the settings there.
Benny


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# 3 31-10-2008 , 05:28 PM
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Posts: 2
Thank you,

Yes, I found that tab.

Cheers,

A.


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