Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Well i thought I'd add my progress of my 3D Tafe (college for all of u guys who aren't aussies) assignment I have to do.
Firstly we had to create a character that was humanoid, had no hair, could talk and could walk.
So stupidly I looked for a cool figure I thought I'd like to do from my miniature collection and the Growlers from Vor stood right out at me.
Unfortunately the muscles on these guys have become quite problematic, so in hindsight I should have done something far simpler.
But the final result should be worth it.
So without further ranting here follows my work (which is still in progress)...
I started by taking side, front and top photographs to use as reference for the Growler.
Then I created rough muscles with lofted curves.
So after converting the NURBS to polygons I joined all the muscles up and started on the details of the head. Ignore everything else (since the arms and hands will be re-done, I call them boob muscles at the moment on the upper arms LOL).
So that's where I'm up to atm, I'm still working on the head (u can see a gap in the lower jaw), then I'll move onto the rest of the body.
ok so i stuffed up trying to do the important things first (ie Model then Skeleton/Binding Setup then Texture) just in case I ran out of time (the order should be Model then Texture then Skeleton/Binding Setup)
So I've actually wasted some time
But here is the dude all textured up and looking mean (I had to rush the textures to get this done on time, so they're not very high res).
Next will be re-setting up the binding to the skeleton so that I can put him in different poses or animate him.
It was at Enmore TAFE in Sydney (Silicon Graphics Dept) and I recommend it highly (my learning curve has shot through the roof)
dunno about Melbourne though, but i know there's a few good 3D games companies down there, maybe give them a call and see if they could recommend a course for you.
This is a pretty dorky pose, so if i get time before the due date, i'll re-do it (but he does half look like he's celebrating and half about to smash you're face in, which is how i kinda feel towards Maya )
So one more post coming with a better pose and then i can relax!!!
(PS is there a way i can render out the ground only showing the shadow and not the blue that cuts off in the distance?)
so here's a few more views and then i send him on his merry way
thanks for you're comments
(PS how do you get rid of the reflections on the "Use Background" shader, yet keep the shadow cast as blue? When i reduced the reflection amount in the "Use Background" shader, the shadows cast come out grey)
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