This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
very cool, i got a question for ya. how did you get that black to look reflective like that. ive been trying to figure it out for flooring and a computer monitor im doing. are you using the phong shader?
looks nice overall, only one crit but this might be the angle of the image or the fact that I don't have an ipod nano. It seems very long to me like it is stretched, but maybe i'm just seeing things, I should go to bed.
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