Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-05-2007 , 09:07 PM
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Join Date: Mar 2005
Location: NYC The Rotten Apple
Posts: 27

Egyptian Lamp (chain problem)

Hello everyone,

To complete a current project, I'm modeling this Egyptian Lamp

Note the chain which extends from the handle to the tip of the cap. I'm confused as to how to properly duplicte the chain's rest position.



I've already modeled the chain via Polys to Sub'd. But should I:

- rig & skin the chain & then just manually tweak the the joints to represent the rest position (somewhat inaccurate)

or

-I can do a simulation with a curve that is converted to a softbody & made into a spring, then attach gravity, (tweak dampning) let it simulate, then set initial state. This give a accurate rest position, but I don't know how to attach my geometry to the curve to emulate the curve's simulation.

or

-are both my options inefficent? user added image



Thanks
Fess


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