could u also use the zdepth file to do a faded look at the objects farthest to the camera? if so how would u do it with after effects?Originally posted by farbtopf
it is mainly for post production. You'll need it to apply certain effects in compositors like after effects shake etc. It tells them for example how far pixels have been away from the camera, so you can do a depth of field.
I think you are talking about depth of field. The thing is I never got it to work in AEF. But somehow you can. My problem was that I was never able to get Maya to include the z-depth into my files, regardless of what I did.Originally posted by danotronXX
could u also use the zdepth file to do a faded look at the objects farthest to the camera? if so how would u do it with after effects?
tks
how do you get the depth values from this process ?From the Maya docs..
To create a Depth file
Turn on Depth Channel (Z Depth) in the Render Settings window.
Open the renderable camera's Attribute Editor in which you want to create a depth file.
Select View > Camera Attribute Editor from the current view. See View > Camera Attribute Editor.
In the camera's Attribute Editor, select a Depth Type from the Output Settings section (Closest or Furthest Visible Depth).
To view depth channels
View the animation file using FCheck.
See the Overview of FCheck in the Rendering Utilities guide for information on FCheck.
Press z to see the depth channel.
FCheck does not let you view the z-depth data of an .IFF file. To view z-depth data, use a non .IFF file format and then view the z-depth data stored in the separate file.
If the output format is not IFF or RLA, Maya writes a separate depth file containing a black RGBA image with depth values.