Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 04-03-2008 , 04:53 AM
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# 17 04-03-2008 , 05:05 AM
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Wow. Looks really good!


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# 18 04-03-2008 , 05:08 AM
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Thanks louis56!


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# 19 04-03-2008 , 05:14 AM
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Were you secretly practicing all that time you were gone?

# 20 04-03-2008 , 09:20 AM
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Hi Perfecto, Really nice and hard job.

Cheers!

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# 21 04-03-2008 , 02:51 PM
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Thx lealar and Jr. Who! Haha, no secret practicing, hehe. Other than this scene, I've only spent a few days of modeling. I spent a few hours modeling some legos that my son did, and I started to model an Island but that's all I've done since I was abducted by aliens. I'll post a render of the legos and Island (nothing special though)


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# 22 04-03-2008 , 04:21 PM
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legos

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# 23 04-03-2008 , 04:47 PM
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island

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# 24 04-03-2008 , 10:45 PM
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Another update. Not sure how much more detail I'll be adding but I'm just about done with this scene.

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# 25 04-03-2008 , 10:56 PM
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very nice mate! i like the island scene, though it looks a little washed out. good work! user added image

# 26 04-03-2008 , 11:26 PM
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perfecto, was it you that was working on modeling a house from the frame up? Did you ever complete that?

# 27 04-03-2008 , 11:35 PM
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Thanks arran and Rhetoric Camel! Yes, that was me modeling a house from the frame up. It's a project that I plan on picking back up again (though not sure when).


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# 28 04-03-2008 , 11:38 PM
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just was curious I was really liking watching the process.
Keep up the good work

# 29 06-03-2008 , 10:08 PM
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looking very nice perfecto, you've definitely captured the feel of the film user added image

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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Mar/Apr Challenge 2006 Entry and W.I.P
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Nov/Dec Challenge 2005 Entry and W.I.P
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# 30 07-03-2008 , 12:34 AM
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nice comment st1ck135. I'm going to add some fluid clouds and I'm giving serious thought to texturing it.


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