Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-03-2003 , 03:23 PM
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Futurictic white texture needed -->

I need a white futury texture similar to the image below, which is to Basura3d's match challange model. Do any one have one of know where i can get one? I've tried HighEnd3D with no luck user added image

# 2 10-03-2003 , 04:02 PM
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It's all in the lighting...


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# 3 13-03-2003 , 12:29 AM
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wanna teach us the secrets kbrown? user added image


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# 4 17-03-2003 , 11:08 PM
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i bet its GI_Joe,,, go to pixho.com and goto the MEL section,, you will find it there.

# 5 20-03-2003 , 11:24 AM
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Originally posted by kbrown
It's all in the lighting...

yeah, please share your experience or just give a hint


When the only tool you use is a hammer, every problem begins to look like a nail.
# 6 20-03-2003 , 01:56 PM
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To me it looks like a white or light grey lambert shader against a white background plus careful placing of key, fill and back lights. You don't need any plugins or scripts to create that. You just need good understanding on how the different types of lights work in maya and a good eye to judge what is wrong and knowledge what to do to correct it. Reading the docs about maya lights and some articles on about lighting in real world can help you to nail down some techniques but you still need to train your eyes to see user added image

Looking and seeing are two different things user added image

You could start by reading these articles about lighting a real world scene:
https://www.digitalproducer.com/2002/...ting101key.htm
https://www.digitalproducer.com/2002/...ing101fill.htm
https://www.digitalproducer.com/2002/...ghting1013.htm
https://www.digitalproducer.com/2002/...background.htm


Kari
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Do a lot, Fail a lot and Learn a lot!

Last edited by kbrown; 20-03-2003 at 01:59 PM.
# 7 21-03-2003 , 03:09 AM
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great help, THX K


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