Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
That bump texture doesn't look high enough quality for a extreme close up (and presumably HD) shot. The rectangular bump pattern is a result of the image's pixelation.
I'm now stuck on the signal. It's set to transparency using Material Mental Ray X (sorry if not right word).
I've tried putting lights behind it to light up the inside and then was going to use a spotlight with fog to beam out... although I know the edges won't be picked up.
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