Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-08-2005 , 02:23 AM
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trying to model a head

Well, i thought i would try and model a head. I havent gotten my organic modeling dvd in the mail yet, but i thought i'd give it a try anyway. Heres my first go at getting the basic shape.

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# 2 30-08-2005 , 02:25 AM
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better lines

I messed with split poly to try and get rings around the eyes and mouth

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# 3 30-08-2005 , 12:53 PM
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Wow, that is looking really good so far. The mesh is very clean, good work.

Cheers,
Penguin

# 4 01-09-2005 , 11:25 AM
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you'd be better using reference drawings so that you can get the shape of the head in straight away. It'll save moving all the vertices/edges about later. Good start though user added image


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# 5 01-09-2005 , 11:37 AM
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reference

i was just thinking about that...ive tried drawing some front/side pictures but im having trouble keeping the proportions right. I think i need to get some photos


What I lack in skill I make up for with enthusiasm.
# 6 01-09-2005 , 01:45 PM
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If I had my laptop I'd send you some decent reference pics.

Try fineart.sk (I think it is anyway) which might mean wading through a load of pages but you'll find reference pics for male, female and child heads/bodies.

Just googled it quickly and found a couple of reference pics you could make use of from the following:
https://www.bakaneko.com/howto/computer/3d/index2.html


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 7 01-09-2005 , 04:45 PM
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Bad Tertle

You have made a good start on this and its very clean.It does need more form so if you want some reference images PM me your email and I'll send some over to you

Jay

# 8 01-09-2005 , 10:51 PM
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references

the site had lots of refs , but all in loww res unless you pay. For now ill use the low res and if i find better quality ill start over from the base head...i needthe practice.


What I lack in skill I make up for with enthusiasm.
# 9 02-09-2005 , 05:38 AM
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head with refs

I used one of the sites that you suggested to find a nice photo ref of an old guy. I tried to edit the head but it seemed more trouble than it was worth so i just started over...heres what i have s far...it needs some severe smoothing and edgelooping buts i think its already loads better than my last try.

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What I lack in skill I make up for with enthusiasm.
# 10 02-09-2005 , 05:39 AM
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and a sideview for your viewing pleasure

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What I lack in skill I make up for with enthusiasm.
# 11 02-09-2005 , 07:33 AM
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its good that you started again as the old head was useful to start learning but the new one is looking much better already!

keep it up user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 12 02-09-2005 , 09:56 AM
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# 13 02-09-2005 , 11:38 AM
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I was just meaning the general shape of the head was better.
I'm no expert on loopedges etc so better listen to Jay user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 14 02-09-2005 , 01:12 PM
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t1ck135

LOL. Im not always right, but my way is just another way of doing it.

Cheers though

Jay

# 15 02-09-2005 , 02:40 PM
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thanks for the feedback guys...i think when i get back home ill give changing the old one another go.


What I lack in skill I make up for with enthusiasm.
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