Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 21-12-2007 , 03:44 PM
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Very nice so far!

Looking forward to seeing some smooth Renders!

I've still got to model the rear Intake on my Camaro.
As well as a bunch of other things.

Anyway, nice work!

I think were the only two people posting in each others threads user added image

It would be nice to get some more support and input from the rest of the community...... O'well!

Looking forward to updates.


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# 17 22-12-2007 , 11:21 AM
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I can see that experience does count for something, very nice work.


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# 18 19-01-2008 , 12:57 PM
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Finally an update, Been busy as of late and im starting to lose interest in this project so i sped through the last bit of modeling i had and might have cut some corners(mostly on the rims)

But Mayaniac gave me some help on the renders and here are some updates!

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# 19 19-01-2008 , 05:17 PM
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RIMS MOFOS!

Lets RIDE!

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# 20 20-01-2008 , 12:46 AM
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Not bad!! Not Bad at all!

There are allot of areas that are off, or miss shaped (bumpy, and creased) and the Rims are way off, as you said, BUT this is all due to the fact that your rushing!!!

The Renders seem pretty good! What settings are you using?

Looking forward to seeing how this turns out.

I'm sorry to hear, and see you've lost interest in this project!

Happy Modeling user added image


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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 21 20-01-2008 , 05:33 AM
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the only area ive found to be off is the rear bumper, it doesnt have the right shape at the very bottom but its something that could be fixed easily.

The rims are actually pretty close that it shouldnt be that noticeable but the texture on them needs a lot of work.

I never put the turn signals in which i should but what areas do you see that are Bumpy?


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# 22 20-01-2008 , 11:28 AM
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Your front bumper is also off, and i can't see the rear bumper as to see if it is off, as you said.

The front Bumper should have a wedge like shape protruding out the front. You have this shape, though the top crease that runs along the top (attaching it to the bumper) should run through the Fog lights, and then come to a sharp point at the sides.

Your crease seems to stop before the Fog lights, and then continues after them, creating a awkward crease. That looks like it doesn't belong there.

Also there should be a crease running around the bottom of the bumper. Starting at the wheel well, and heading around slightly, and ending at the start of the wedge.

Also there should be a crease on the top of the bumper, at the side of the Head lights, running around to where the side indicators should be.

Now non of this is too major, and can be fixed with simple tweaking, so theres no real problem.

Also the side skirt on your models runs too far under the car. Set up your bottom ref, and you will see that it only goes, under slightly.

Also the rims are off, they should go in allot deeper. Google some images, and you'll see what i mean.

Anyway, other than that everything looks great to me user added image

user added image

P.S. I sent you an Email with the Paint Shader!


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"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 23 20-01-2008 , 12:01 PM
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yeah i see what you mean about those creases. Those creases arent as clearly defined on my reference images i got (actual car pictures), i should have gotten more references as i only had about 5, plus my T,B,R,F,Bottom views.

I think the car is pretty much done as ive wanted to try other projects for a while. but ive wanted to work on renders for a while and i leanred a lot for it. hopefully i can get UV texturing done next project(as i have no idea how to do it yet).


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# 24 20-01-2008 , 12:06 PM
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Final images of my Camaro I consider the project done but there are a few minor problems with it, but i plan to redo this project in the future to see if i can improve it as i usually do with most of my models.

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# 25 20-01-2008 , 12:09 PM
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Frontish, kind of far away though.

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# 26 20-01-2008 , 12:14 PM
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more

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# 27 21-01-2008 , 02:15 AM
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Yearh... so nice angle the last one. ofen saw that angle on the dm. keep it up!

user added image

# 28 21-01-2008 , 05:22 AM
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Looking pretty solid!

I like the last render the most!

I can see that you've used generic tires, as opposed to the actual Camaro 09 GoodYears. user added image

Anyway, really nice work! And I had fun doing this project at the same time.

user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 29 21-01-2008 , 08:05 AM
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nothing wrong with a walmart special on tires!

Besides its the first time ive ever done tread, and the only reference images i had. im still very proud of actually doing the tread(and it not coming out like ass)

Im still trying to figure out how to UV model.. im so completely lost, if anyone can point towards a good free tutorial for it ide appreciate it.


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