This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Wasn't sure whether to post any more of the scene or wait until it's used in the comic but thought I would post an update.
There is still plenty more work to go into this both modeling and texturing, shaders, rendering and post so it will look quite different in the final version
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