Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-10-2006 , 01:24 PM
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hand

how do i close the back end of this hand?

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# 2 31-10-2006 , 01:36 PM
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what did u make it with
nurbs or polys


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 31-10-2006 , 01:56 PM
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heeeeeey pbmanuser added image
i made it with subdiv

# 4 31-10-2006 , 02:38 PM
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u could 1 do it in subd mode or covert to poly
but ull use the same tools

on the sub d model right click and chose polygon mode the chose edges.
extrude these edges and merge verts an that sould do it

now im not sure if u can use append polygon tool on a sub in poly mode but if u can select the edges in direction of arrows and then use split polygon tool to clean up

hope this helps


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 31-10-2006 , 05:32 PM
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# 6 31-10-2006 , 11:58 PM
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where did you get this tut ? i been working with hands and having issues

# 7 01-11-2006 , 01:47 AM
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arm

if your trying to attach it to an arm its good as is.if you close the back it wont attach right.


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# 8 01-11-2006 , 04:24 AM
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if u want to close the hand with a flat surface, create a polygon circle, use the planar operation, which is found in the modelling menu set.

then move the circle exactly over the hand , tweak it so that it perfectly fits the back of the hand. now merge the vertices of the hand and the circle. that should close it.

otherwise u have to attatch it to an arm

# 9 01-11-2006 , 07:08 AM
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Originally posted by mrbozzo
it won't work:/
i followed maya 6 tut

https://localhost:4446/Maya6.0/en_US/...aya/index.html

it said that i had to delete the back of the hand in polygonal mode...
and therefor its no back there...

if u see help in maya 6 and look at training files or something this pops up...user added image

ok thanks for any repliesuser added image
so i should just start with an arm?...

# 10 01-11-2006 , 07:38 AM
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You want to close the hole?

From the menu: Edit Polygons -> Fill Hole

# 11 02-11-2006 , 04:06 AM
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thanks i'll try thatuser added image

# 12 02-11-2006 , 07:30 AM
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it didn't work
it sort of f****ed up:/

# 13 02-11-2006 , 12:30 PM
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In polygon mode if your using subdivs you caneither use append polygon tool to draw in the hole by connecting the verts, extrde the existing edges to connect to eachother or somthing like that. I go for the first and then cut the face to clean it up

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