Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-12-2006 , 09:39 PM
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Join Date: Dec 2006
Posts: 12

Backward Compatibility?

I Built a model on Maya 8. I then realize that there is no
Actor X available for Version 8. So I reinstall Version 7 and it doesn't open my Version 8 file. WTF? Is there a converter out their for this issue?

# 2 09-12-2006 , 08:24 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
yep, save the Maya 8 file as an .ma file and not the usual .mb file.

Then open it in wordpad and change any text containing Maya 8 to Maya 7, save and reopen in Version 7

# 3 09-12-2006 , 12:24 PM
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Join Date: Dec 2006
Posts: 12
I have version 7.0.1 do you think I should put 7.0 or 7.0.1 in my ascii file?

# 4 09-12-2006 , 12:28 PM
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Join Date: Dec 2006
Posts: 12
Ok this worked thank you so much. I did have to switch off my image planes for this to work heres the change I made if anyone one else runs into the problem.


//Maya ASCII 8.0 scene
//Name: test2.ma
//Last modified: Sun, Dec 10, 2006 03:44:51 PM
requires maya "7.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 8.0";
fileInfo "version" "8.0";




Thank you so much


Last edited by mrserv0n; 09-12-2006 at 12:39 PM.
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