looks pretty good, man. Be careful with the detail, though. It looks a bit crunchy in the cloth and I think it would look better toned down.
(No worries, I was just wondering about max because I use it about 50% of the time. It really isn't that different, but the modeling tools fit my workflow more.)
The LOL want caus of your model it was in reference to the maya/max/mudbox comment, must have poseted it just before I did mine!
Looks really good man, got to agree with funkey, as its looking a little "lumpy" in the areas that youve started on, I know as ive done it in Zbrush its easy to go ott and not keep the design in there, especially when you get into mayaas its always seems to be more in there than in the sculpting package.
Are you uasing displacements or just inporting the geo??
Just importing.
But I think I won't do that any more because its like 1.5 million triangles in the scene... that's damn crazy, when I last saved the scene was like 60 MB! OMG!
Originally posted by Legolas_hv Just importing.
But I think I won't do that any more because its like 1.5 million triangles in the scene... that's damn crazy, when I last saved the scene was like 60 MB! OMG!
Man thats mad, I m just going to import the displacements and go from there, think for my model I've got about 1000 polys before I apply the displacement, the Zbrush model is about 700,000.
Think I pushed my system to about 3 million polys once before it went uncontrolable, never go that level though now!
hehe yeah mine's sitting at about 2.5 million in ZB but no way Maya would like that. Exporting a map and a lower res iteration is the way to go. Sorry to hijack the thread, legolas
I think this could use an ambient occlusion pass and some work in photoshop as well.
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