Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-05-2009 , 06:00 PM
Registered User
Join Date: Apr 2006
Posts: 141

softimage mod tool 7.5 out!

Hi guys i know this is primarly a maya board, and since it seems autodesk isnt doing the maya ple thing anymore (correct me if im wrong). I thought i would share this for anyone who cant afford to get maya or anything. user added image

https://www.softimage.com/products/modtool/

# 2 11-05-2009 , 09:32 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
it's about time mod tool 7.5 came out...

it never used to have watermarks on render outputs though




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 11-05-2009 , 09:53 PM
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Join Date: Apr 2006
Posts: 141
Well the watermarks are on mental ray renders only. The past versions had mental ray disabled


Last edited by WynterNyght; 11-05-2009 at 09:56 PM.
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