Digital humans the art of the digital double
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# 1 06-06-2003 , 02:23 AM
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Join Date: Jun 2003
Location: barcelona
Posts: 4

fishes

helo, I want to make an animation of fishes with a curve flow particles , how can I achieve that fishes have the right aim direction with the direction of the particles, I think that is putting velocity atribute to aim direction but does strange movements....please heeelp!


...I've seen things you people wouldn't believe...
# 2 06-06-2003 , 02:40 AM
olivermagno's Avatar
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Join Date: Mar 2003
Location: Philippines
Posts: 94
do you make an instancer with an index attribute, what i know is you need to define first the attribute for your aim especially when you are using multi insttancing.


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# 3 06-06-2003 , 11:58 AM
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Join Date: Jun 2003
Location: barcelona
Posts: 4

fishes

I have only one fish I put the velocity as aim direction and all goes good , the wrong thing is that when fish change direction does very fast like one frame is rotate 30 and the next rotate 60 theres no a soft line between diferences of direction, I hope I explain good because my english is not the best


...I've seen things you people wouldn't believe...
# 4 07-06-2003 , 12:46 AM
mark_wilkins's Avatar
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Join Date: Jan 2003
Posts: 161
Use acceleration and not velocity to change fishes' direction, at least if you're using particle expressions. This will solve your problem.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
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