Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-10-2003 , 08:10 AM
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My first actual model

newbie here. user added image i finally stuck something out long enoughuser added image. i used polygon modeling, no refs. its 3:36 in the morning and my eyes are fried. crits n' comments are welcomed. (forgive me for the cheesy render quality)

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# 2 23-10-2003 , 08:14 AM
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another shot

(as you can tell from previous post) still haven't put much work into midsection yet.user added image

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# 3 23-10-2003 , 02:21 PM
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Not bad at all for a first. Keep it up! I would recomend using reference. It helps when it comes to proportions and anatomy. user added image

# 4 23-10-2003 , 02:23 PM
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Very nice indeed. Keep up the good work.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 5 23-10-2003 , 11:21 PM
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I agree... nice work user added image.


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# 6 24-10-2003 , 06:04 AM
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some minimal updates

thanx guys. i fried my eyes some more. i'll work on the feet and upper body later. i had to rebuild some parts of it though, for some strange reason i couldn't convert after a while, i keep getting an error (i would have probably finished already) i had to go back and tweak my unsmoothed mesh like 2-3 times.user added image maybe its something i don't know or maya's acting stupid. i had to add a head to it (i just wanted to see something there)user added image


Gen

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# 7 24-10-2003 , 06:08 AM
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one more shot

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# 8 24-10-2003 , 11:59 AM
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there seems to be some form of tear in the arse...

looking nice tho user added image

# 9 24-10-2003 , 12:40 PM
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Looking good.


...and that is how I saved the world.
# 10 24-10-2003 , 01:17 PM
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Her back looks a little short, maybe if you give her some plastic surgery to fix her bum. Nice job!

# 11 24-10-2003 , 01:54 PM
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I.. LIKE.. BIG .. BUTTS and i can not lie,.... you other brothers can't deny... when a girl walks in with an idy bidy waist and a round thing in your face, YOU GET SPRUNG......:headbang:


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 12 24-10-2003 , 03:18 PM
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lol ^^^ :headbang:


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# 13 25-10-2003 , 09:00 AM
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thanx again ppl! umm the tear in the butt appears there because of the render ( i saw it when i looked at the post, the actual model doesn't have a tear)user added image and Ice Queen (btw i'm fixing the back) when you say that she needs surgery, do you mean the tear that Zyk0tiK mentioned or do you mean that her butt's to big? heck! i didn't even know it was so big til' i saw the post again user added image . but that's a trait that some of charachters have.user added image and lol, i see that iron_tick didn't waste any time in jumping on it (eh hem)user added image user added image updates might take a bit (not feeling well)user added image but thanx again guys.user added image

# 14 25-10-2003 , 11:43 AM
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one ...more .....post.*passed out*

i just thought i'd show how i did what i did so far.user added image

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# 15 25-10-2003 , 04:55 PM
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Looks like you've got the basic form. Now, I'd say you'd need to go back and start defining the details... muscular and skeletal structure.

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