Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 76 03-02-2006 , 05:41 AM
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Last edited by vladimirjp; 03-02-2006 at 05:43 AM.
# 77 03-02-2006 , 05:48 AM
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Last edited by vladimirjp; 03-02-2006 at 04:34 PM.
# 78 03-02-2006 , 12:03 PM
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wow dude that is sweet well played.

# 79 03-02-2006 , 01:22 PM
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Yeah, that looks excellent. Well done.

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# 80 03-02-2006 , 02:33 PM
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val u dont rekon you could post like what the purpose of the spec, diffuse and AO map are cos atm i only dont modelling n texture basics. What does AO stand for aswell?
Thanks
josh

# 81 03-02-2006 , 04:38 PM
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jhubbard: i do it that way because mental ray can render multiple passes at once [using ctrl_buffer shader then i comped the passes in photoshop. which gives better control over final image output and saves tons of render time, this rendered in less than a 2 minutes user added image

# 82 03-02-2006 , 05:07 PM
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dude this is really good and u finished so early
:bow:


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# 83 03-02-2006 , 06:25 PM
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good work vlad user added image
the scales look a little glossy or something - like he's been for a swim and has nearly dried off but not quite. I've seen pics of these groovy lizards and quite often they look a little dusty which might help.
The shadow on the mouth also looks a little too sharp and gives it that 3D'ed look.

Other than that its great to watch how you build up the model - especially with all the different passes which are still voodoo to me user added image


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# 84 03-02-2006 , 10:14 PM
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# 85 03-02-2006 , 10:36 PM
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i would like to know why you made a diffuse map and what is it used for?and why you spec map is so low value?

# 86 03-02-2006 , 10:51 PM
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phenomenal! I love it. user added image


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# 87 03-02-2006 , 10:58 PM
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Originally posted by mc-fleury
i would like to know why you made a diffuse map and what is it used for?and why you spec map is so low value?

the diffuse map is like an ambient pass, not ambient occlusion [dont quote me]
so i layer it on top of the color map, it makes the dark areas darker and the light areas lighter.
the spec is so low because i can easily adjust it in photoshop then layer it on top of the color map. thats why i rendered seperate passes.

# 88 04-02-2006 , 12:05 AM
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thanx

# 89 04-02-2006 , 02:13 AM
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# 90 04-02-2006 , 02:16 AM
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even better then before!


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