Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-01-2005 , 03:00 AM
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Face for Army Ranger

Finally had a chance to do some more work on my Army Ranger. Started on the face a few days ago, and wanted to get a bit of feedback. Dont mind the ears, they are just standin's for the moment.

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# 2 20-01-2005 , 03:00 AM
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And another view
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# 3 20-01-2005 , 03:02 AM
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And the final view.

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# 4 20-01-2005 , 09:22 AM
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Nice :tup:


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# 5 20-01-2005 , 10:08 AM
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Great ... especialy the nose profile....

# 6 20-01-2005 , 09:57 PM
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Here's a small update of this guys face. The helmet is the biggest addition, but I've also reworked the mouth, eyes, and modeled his permenant ears.
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# 7 20-01-2005 , 11:31 PM
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Great job. Keep up the good work.

# 8 20-01-2005 , 11:45 PM
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good work!
the head and face look very real and very believable, you must have had a good reference image.
all the geometry is very smooth.

keep it going

# 9 22-01-2005 , 01:14 PM
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Nice dude!

Keep up the great work!


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# 10 22-01-2005 , 06:43 PM
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wow thats awesome. it looks so clean compared to the stuff i make :p

# 11 22-01-2005 , 06:48 PM
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Here's a small update. Did some work on the face to fix the nose. Started working on the jacket. I still have a lot of work to do to work out the wrinkles and folds in the fabric, but it's comming along....slowly! Thanks for the posative feedback.
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# 12 22-01-2005 , 06:54 PM
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Hands look a little funky to me.


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# 13 22-01-2005 , 06:56 PM
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Yeah, I just ripped those off an old model to make sure the sleeves were the right length so everything would be in proportion.

# 14 22-01-2005 , 07:05 PM
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awesome. collar looks a little big to me tho, i dont think they should stick out that far

# 15 24-01-2005 , 12:06 AM
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Another update. This time it's body armor and some harnesses.
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