Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Im following the "stitching arms" tutorial. Now Ive reached the end point where Ive assigned the global stitch and everything
is attatched fine - happy days. BUT, when I then rebuild surfaces
and delete the history (the final point before mirroring) the arm
isnt attached to the body anymore ?? Am I missing something?
Please help as Im slowly going mad with this....
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