Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-05-2004 , 09:54 AM
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Join Date: May 2004
Posts: 2

stitching arms

Hello all,

Im following the "stitching arms" tutorial. Now Ive reached the end point where Ive assigned the global stitch and everything
is attatched fine - happy days. BUT, when I then rebuild surfaces
and delete the history (the final point before mirroring) the arm
isnt attached to the body anymore ?? Am I missing something?
Please help as Im slowly going mad with this....

cheers.

# 2 20-05-2004 , 12:12 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
do you mean that the surface pulls away and there are gaps? Or do you mean that the arm/body geometry is not a single piece?

Post a screen shot if you mean there are gaps.

Otherwise, yes, the geometry itself will NOT be one continuous piece. Nurbs don't work that way. That's why patch modeling like this is done.

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