Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 31-07-2004 , 08:27 PM
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Join Date: Apr 2004
Posts: 27

smoothing polygonal objects

Let's take a polygonal sphere. now let's pick a circle of faces at one of the poles and extrude them (keep faces together). Now we have some kind of a cylinder popping out of the sphere. I want to smooth the side polygons of the cylinder without increasing the polygon count. In 3D studio max it's called "smoothing groups" but i couldn't find anything like that in maya.
Does anyone know how to do that?
help please...

# 2 31-07-2004 , 08:34 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Edit Polygons > Normals > Soften/Harden Edges.

# 3 31-07-2004 , 10:06 PM
Registered User
Join Date: Apr 2004
Posts: 27
I should have asked 2 hours before i started trying every command in the menus!!!
Thank you so much

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