Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-05-2006 , 02:17 AM
esion's Avatar
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Join Date: Mar 2006
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Assume Prefered Angle not working...

Anyone know why? So I made a skeleton, I rigged it up, I highlight the pelvis and set prefered angle, I rotate some stuff, and go to assume prefered angle...nothing.

Thoughts?

# 2 20-05-2006 , 11:23 PM
gster123's Avatar
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Sorry man, not entirely sure what you mean???

# 3 21-05-2006 , 05:39 AM
esion's Avatar
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Well supposedly my rigging tutorial says that I should select the pelvis joint (when in its initial state) RMB and 'set prefered angle'. Then if I move the joints of the skeleton and want it to return to its initial state I could click on 'assume prefered angle' and it would go back to that initial state. But it doesnt work for me. I tried making a new skeleton, I tried other models, but it doesnt work.

# 4 21-05-2006 , 05:02 PM
pbman's Avatar
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if u want to go back to ORIGINAL position ie the one u bound him in there is a option called skin -> go to bind pose in animation menu set


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 21-05-2006 , 06:03 PM
esion's Avatar
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Cool, I will have to give that a try...thanks...

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