Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 76 03-12-2006 , 04:29 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
not bad minstrel.user added image
I think his boots need to be made a bit more solid. At the moment they kind of look soft.

# 77 04-12-2006 , 08:00 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
is it the texture? or the shape? if it is the shape, would you say making the crevices less pronounce?

# 78 04-12-2006 , 08:12 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
I think it's the shape. I don't think I would change the crevices - I would just give the boots more of a heel. They seem a bit flimsy at present. I might make them a bit more heavy if you know what I mean. Also, without the rest of the outfit it's difficult to tell what you are going for. At the moment his boots seem a bit 'Robin Hood'.

user added image

# 79 04-12-2006 , 09:21 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
I am going for the Conan the barbarian comic feel...the boots are suppossed to be somewhat like Robin Hoods, so I must not be doing that bad hehe...

as far as clothing I was planning on leaving this guy semi naked, perhaps put a pelt or something covering one of his shoulders, and a small forearm armor piece. I might experiment also on putting some fur on the pants to see what it looks like, I just hate the rendering time it takes to use fur.

I have a reference pic at home with the look im after. I'll post it when i get home.

# 80 04-12-2006 , 04:39 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
I made some changes to the abs...will clean up tomorrow. I think it looks a bit more natural. please C&C.

I placed the new version side by side with the old version for ease of comparison.

Attached Images
# 81 04-12-2006 , 07:05 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
good work minstrel - the second version is looking a lot better.

# 82 05-12-2006 , 03:35 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
I had some spare time this morning and cleaned up the abs some more. Changed the edge loops around the belly button quite significantly. I'll post a wire later. I think im ready to delve fully into texturing for now.

Attached Thumbnails
# 83 05-12-2006 , 07:29 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
more updates...im on a roll..

Attached Thumbnails
# 84 10-12-2006 , 06:38 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Playing around with some stuff, minor tweaks to the SSS. I have an idea for a piece of armor on the forearm to take the place of the bracelet, which does not convince me, that may look good. I'll work on that next. I need a small knife on the side and a large sword on the back held in place by the harness.

Attached Images
# 85 11-12-2006 , 03:24 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
its coming together nicely, but i think you should add more muscle detail to the thighs, not too much but at least some definition will be good.

# 86 11-12-2006 , 05:38 AM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
Cool beans it is coming to geather nicely. GL


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 87 11-12-2006 , 08:38 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
I agree about the legs, i just tweaked them very slightly. Is this enough definition?

Attached Thumbnails
# 88 11-12-2006 , 09:20 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
looking nice

the abs look great

kinda reminds me of arnold when he played konan the conquer

about the legs
i think they look good however if ur goin after that ultra pumped man look then they need a little more def but thats a personal opinion


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 89 11-12-2006 , 10:41 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
nice progress.
coming along nicely.
the proportions are good.
my only issue is with the pecs,
and the hed size is slightly off.
and maybe you cna measure his height with his head size. usually from to 8 heads highg for this type of figure.
looking good.
user added image

# 90 11-12-2006 , 05:30 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Hi Vlad, thx for the comments. I also agree with you on the head, its not quite perfect. I measured the head relative to the shoulder and the hight, and found that the head was less than 1/7th insted of 1/8th. I made the head a bit smaller and here it is. I think the issue im having is that the shoulders are so wide that are making the proportions a bit odd. I am posting a pic with the old head (left) and the new head for comparison (right).

What do you think?

Attached Images
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads