Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 15-04-2010 , 10:06 PM
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Well yes had to make some feet.

The shoes look a little funny as I wanted to give the impression that they warped as the flesh disappeared from the bone.

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# 32 16-04-2010 , 12:21 PM
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Well started on the armer but I`m starting to think I might not need it. Looking at Jason and the Argurants last night and at army of darkness today I might just leave him with out. Going to build it any way, but might not use it.

What do you lot think - armer or no armer. I have already had question over the use of shoes...



Last edited by tweetytunes; 16-04-2010 at 12:31 PM.
# 33 16-04-2010 , 01:03 PM
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Yeah, I'm not sure about the armour, especially on the chest. It might look better with just some torn up clothing.

I would keep the arm/leg guards though... personal opinion. Maybe make them look bigger, like they used to fit around flesh. So now they're really baggy.


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# 34 16-04-2010 , 09:52 PM
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Hi tweetytunes
I agree with steve on the armour, I think the thing for me you could work on is the skull needs more shape I have attatch one I did in zbrush hope this helps............dave

Edit: it took me a long time to get to this stage

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Last edited by daverave; 16-04-2010 at 09:55 PM.
# 35 20-04-2010 , 09:27 PM
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Back at it after having to deal with packing and painting ready for the move next month. While I think what I am going to do with the character I`m setting up the stage for the chair (not a thrown - he`s just a guard remember) he is going to sit on.

First stab at it - thinking its made from a darkish wood with some brighter cushions. Going to add some more details in bump but pleased with the shape so far apart from the cushions - they need fatting up a little.

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Wireframe

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# 36 21-04-2010 , 12:26 AM
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that is pretty awesome!
how'd you do the little swirls?




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# 37 21-04-2010 , 09:31 AM
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Easy really.

Drew a CV curve between the legs,
Lofted a nurbs square around it,
Made 4 copies of it,
Placed over each other at different angles,
Edited in places so it looked nice.
Combined

Then just made a simple one for the top, copied it and flipped it.

Making some flowers to go on the lose bits now in a minute.


# 38 21-04-2010 , 10:46 PM
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Just been plaining some of the final scene and did a test render with Skeleton inside, just to get a feel for everything.

One thing I wanted to know is about the lighting set-up for 3 point. Is this right (image below) - Bare in mind the different colour lights was so I could see what each light was doing. After I put the lights back down to white I also did a render with Final Gather on and a Occ render.

I can never really under stand 3 point and I think that's the way you set it up (not including the final gather)

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# 39 22-04-2010 , 12:49 AM
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Looking good! Yeah, I think that's a pretty good 3-point setup. The way I understand it, the key is your main, the rim gives it a bit more shape and emphasis, and the fill takes care of any really dark shadows.

# 40 22-04-2010 , 02:47 AM
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What?? Already on preliminary render composition tests??

Nice work man.


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"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 41 22-04-2010 , 08:23 AM
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NO NO NO - Just setting up s simple light set-up as I like to do that before texturing - Although it mostly bump they always look better with the lights setup. No where near finished yet.


# 42 22-04-2010 , 09:41 AM
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i only use three point lighting when im doing an animation for stills i rely heavily on fg and gi didnt know you could combine the two

# 43 22-04-2010 , 10:31 AM
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Originally posted by murambi
i only use three point lighting when im doing an animation for stills i rely heavily on fg and gi didnt know you could combine the two

Animation for stills ????

I did not use GI but yes people use both all the time


# 44 22-04-2010 , 10:44 AM
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user added image i meant to put a full stop

edit i only use three point lighting when im doing an animation. For stills i rely heavily on fg and gi didnt know you could combine the two

# 45 22-04-2010 , 11:28 AM
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Ah ha - makes much more sense now


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