Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-07-2003 , 11:30 AM
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Camera fly through noise fog

Hi
I need to make noised fog that a camera will fly through
When I add 3d texture to envFog it flickers when the camera move,when I use cloud particles, same thing happened.
Did anyone got to achive smooth flythrough fog with noise.
on maya 5 complete?
Thanks

# 2 14-07-2003 , 04:16 PM
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I'll be able to answer your better tonight when I get home from work...

But in the meantime, I have some questions for you:

There are two types of Environment Fog-Simple Fog and Physical Fog. Which are you using?

Also, just an FYI, Environment fog cannot cast shadows, so if you want to cast shadows, you must use Light Foguser added image
(just in case you are wanting shadows to better see the noise detail in your fog.... )
Just thought I would add that, as I don't know much of how you setup your lights....

Also, from the docs, in case you might have missed it:

"To create variations in the density and color of environment fog across the camera's view (like you are doing with your noise texture), turn on Use Layer and assign a texture to the Layer attribute. (You may need to limit the Depth Range, and increase Volume Samples for the environment fog shape to see the effect.)"


Also from the Maya 4.5 docs: (I know you are using 5, but try it, it couldn't hurtuser added image )

"Grainy or flickering environment fog troubleshooting:

Turn on Shading Samples Override for the environment fog shape, and increase Shading Samples and Max Shading Samples (to the lowest value that produces acceptable results).

or

Turn on Volume Samples Override for the environment fog shape, and increase Volume Samples (to the lowest value that produces acceptable results)."


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 15-07-2003 , 12:55 AM
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thanks ragecgi
I am using physical fog.
But the problem is that 3d noise is nothing but a bunch of pictures
so when the camera moves,a new picture apear every frame,
and thats the actual flickering.looks great only with static camera.
Same thing with cloud particles,they look flat not volumatic.
I have been through does Docs,but it didnt help since its
not a noise flicker but the texturs changing rapidly.
I never managed to get the "Use Layer" to actualy work
I hope there is a way of achiving this basic effect with maya complete
Thanks

# 4 15-07-2003 , 01:24 AM
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Is there any way that you could post a small video or playblast of your shot?

..just so I know what you mean a little betteruser added image

Thanks man!

I'd say just post an image, but that wouldn't show the flickering so...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 15-07-2003 , 02:57 AM
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Last edited by dazmanian23; 15-07-2003 at 03:08 AM.
# 6 15-07-2003 , 03:16 AM
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Out of curiosity, what type of light setup do you have?

and, are they raytraced? or shadowmapped?


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 15-07-2003 , 12:31 PM
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there are no shadows at all....

# 8 15-07-2003 , 05:59 PM
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I know, but I still need to know what light setup you have, plus, it is ALWAYS best to raytrace image mapped cloud particles if you ever use themuser added image

Lemme knowuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 9 15-07-2003 , 08:38 PM
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I can do the same test with no lights at all,its just fog...
anyways
I managed to start getting okey look with hardware multiPoint particles.Still tweaking it but the flight is smoother then the cloud particles.I use vegas video and not sure about compositing
the whole scene with full frame fog,is that possible?
Maybe there is a way to use z-buffer and composite in maya??
thanks

# 10 12-08-2003 , 01:06 AM
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YUP!

That is usually the best way to add scene fog IMHO.

Just render out a separate "depth" pass, or render your frames with Z depth ON to Maya .iff, or any other fomat that supports the extra 8 bit Z channel, and use those frames as your depth control layer in your comping app.

One way I do this, is to download a shader called "Yuya Depth Shader" on Highend, and apply that to your abjects in a separate file, render that, and it will give you FULL antialiasing AND Mblur if you need it alsouser added image

Use that as above, and you should have better results in your post appuser added image

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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