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Old 24-04-2004, 06:30 AM   #16
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Bah! This hasn't been one of my best days. I started modelling the turbines and was pretty happy with the result but my pc locked up and i had tp re-start without saving. Bummer. I've made 2 more attempts after that on the turbs but scratched them both because I wasn't happy with them.
These aren't really updates. Made some adjustments on the model. Coloured some bits in black so its easier to see the detail. Also a wireframe.

dvnobles: Hoses and wires are easy. I made a curve that was in the exact shape i wanted the wire to be. Then using the circle curve I simply extruded it. Easy

Hopefully Ill get someting done now....
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Old 24-04-2004, 06:32 AM   #17
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wireframe..........
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Old 24-04-2004, 09:23 AM   #18
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A teensy update...
Started on the actual body of the ship. Not really sure about it though. Curious of your opinion
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Old 24-04-2004, 10:44 AM   #19
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Another update. Does ANYONE has any crits?
Some pics...btw I know that the normals aren't smoothed. I'm 'planning on smoothing them out later.
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Old 24-04-2004, 02:26 PM   #20
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don't smooth them. this type of geometry will look better texturedunsmoothed. as for crits:
i don't know what the scale of your scene will be. but i think the ship lacks volume. u can mess with the proportions a bit more.
make the front bigger and rear different.
what i mean is that everything ssems to be duplicated to the other side. they are excatly the same. maybe add some variation
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Old 24-04-2004, 05:51 PM   #21
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You know what...
You could use it as the bridge.. So that the main ship is... Around...
20 times bigger... :O
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Old 25-04-2004, 12:54 AM   #22
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vladimirjp: I know exactly what you mean. I am following a blueprint but it does not look right. I'll add some variations.

Bryce: Woah!
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Old 26-04-2004, 09:49 AM   #23
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Woah, a whole day without updates. Very sorry for that. But it's not like anybody cares right?
I've got some stuff to ad now to remove the linearity (is that a word?).
Please fogive my noobish ways...:disap:
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Old 26-04-2004, 09:53 AM   #24
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vladimirjp what if i just add more little details? Will it help with the volume. I've never modelled anything that's supposed to have a very massive feel about it so I dont know.
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Old 26-04-2004, 08:16 PM   #25
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I have never modeled anything massive but from what ive seen it is the details that do it. Maybe some small panels all over would do it?
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Old 27-04-2004, 08:49 AM   #26
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After reading all of your comments, I've started adding details. Still a lot of small stuff to do buti is this lookin betta?
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Old 28-04-2004, 09:22 AM   #27
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A new wireframe....
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Old 28-04-2004, 10:42 AM   #28
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damn man, that mesh is DENSE!
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Old 29-04-2004, 01:54 AM   #29
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Haha...yeee

Actually the onlt dense bit is the body because that's sub-d converted to polygons on level 2. The rest is simple geometry.

OK. I don't like this one. I'm starting from scratch again.
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Old 01-05-2004, 08:06 PM   #30
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Very nice Detailing !!!
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