I think you are working with a way too dense mesh at this stage of modelling, I would get rid of some edges and define the shape on as low a res mesh as you can then cut in your detail and extra edge loops after
well, when your in the animation menu set, go to deform->create lattice, then with the lattice selected you can go to the channel box and under "shapes" you should be able to adjust the number of divisions. then right click on the lattice and go to "lattice points" and pull them around to deform the object.
Not trying to sound rude here but I think your subject matter is way to advanced for you skill level. I would start with some much simpler objects. It is good that it looks like you are moving away from boleens but you really should do some studies on how to get the mesh to do what you want a bit better first. Start with something like an old telephone or headphones. Once you learn how to work the edges and curves you will come back to somehting as advanced as this and do much better. The human face is probably the most tough thing to model. A beautiful womens face is next to impossible.
whahaha ...damn Guvnah...you have some humor back there! lol.... well I don't have any tuts on headphones but let me tell you one thing tho.... You should go on to the point you get stuck....I did that a couple a times and now I have something like 20 unfinished projects..but everything I get more skilled I can update those projects...but It's wise like Rick said....just model something easy like a ...uhm...maybe arrr..that head you have as an avatar ..??
Hey thats an Idea... low detail face... I think i could do that... the farthest i can get right now is the shape of the face and then a few low detail pieces like mouth and nose... Ill play with that later
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