Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 23-07-2004 , 10:01 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
AAAAAHHHHHHHHHHHHHHHHH, Not Max!!!!LOL

Max is okay, I did a short course using Max, but then I went and learnt............. Lightwave, AAAAAAHHHHHHHHH!!!!! Thats worse cos you have to relearn terms and phrase cos they dont use SubDs they have MetaNurbs and they dont have SplitPoly tool they have a vicious Knife tool and they WELD vertex not Merge Vertices ugh!!!
But I redeemed myself and I'm okay now!!!!!
_J

# 17 23-07-2004 , 10:24 PM
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Join Date: Sep 2003
Location: USA
Posts: 658
Haha, ya. I had a short stint with lighwave. I never heard of a one point poly until that program. Isn't that just a piont or vert? If you hit that tab button at the wrong time and your models explode. I loved the renders but the program seemed a bit clunky to me. I want Maya back. I do not know why they would teach max first. Maya is considered higher level and I will admit it is harder to get a good render. Maya is just layed out why better. All your modifiers are orginized by what they work on and the UV tools in the stock program cannot be beat.

# 18 24-07-2004 , 07:04 AM
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Location: Amsterdam
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sure nice dude!


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# 19 24-07-2004 , 09:04 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cheers Guys

_J

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