Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-05-2005, 07:40 PM   #46
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

when you delete an edge, DO NOT use the delete key. Instead used the delete edge option under the edit polygons menu. I do this so often I put it on my custom shelf. Doing this way deletes any unneeded vertice along with the edge.
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 28-05-2005, 07:46 PM   #47
alienscience
Subscriber
 
alienscience's Avatar
 
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Thanks: 0
Thanked 5 Times in 5 Posts
Default

Oh, thanks for the help. Never knew that you could do all that. Sorry about no pix. But I cant tell you what I have done so far. Basically I have lowered the poly count by like 200 (I think it was 200, maybe 150) and decided not to create a body inside the breastplate, just to lower poly count and am about to begin on arms.


EDIT: Ok everyone, just editing this post to save space and keep this a pretty low post thread. But anywasys, I promise I will have an update by tonight. But I have a texturing question for right now, Should I put everything in one UV map, or UV everything induvidually. I have been thinking about this and have thought that maybe it makes no difference, since you can edit it all in photoshop, but does it just help with the workflow and efficiency. Sorry if I dont make any sense, cant really explain everything in life with text.

Last edited by alienscience : 29-05-2005 at 05:39 PM.
alienscience is offline   Reply With Quote
Old 29-05-2005, 08:30 PM   #48
alienscience
Subscriber
 
alienscience's Avatar
 
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Thanks: 0
Thanked 5 Times in 5 Posts
Default

OK everyone, here is another (lowly) anticipated update. I have messed around with the delete edge tool, and converted my nurbs to polys with low counts, so any helpful hands (on the back of the head) would be nice right about now. The poly count you see is for the whole model, not just half. Also, should I rig or texture first?
alienscience is offline   Reply With Quote
Old 29-05-2005, 08:31 PM   #49
alienscience
Subscriber
 
alienscience's Avatar
 
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Thanks: 0
Thanked 5 Times in 5 Posts
Default

Crapp, forgot the pic. Man I sure have wasted alot of space talking on this thread. Sorry :headbang:
Attached Thumbnails
 
alienscience is offline   Reply With Quote
Old 03-06-2005, 02:53 AM   #50
alienscience
Subscriber
 
alienscience's Avatar
 
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Thanks: 0
Thanked 5 Times in 5 Posts
Default

No one wants to comment? Hmmph, oh well. I guess Ill just have to look at the fun part of the camp. LOL, my best friend is going with me, LOL, well probably ended up getting arrested...................naked. LOL, just playing, but hey, looking forword to this, actually I cant wait. Ahhh, dont you love imature stupidity....... Wait a second, why am im rambling on, its late here,and I have to go to school 2morrow. Oh well, c'ya everyone.
alienscience is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.