The hand was box-modeled in maya. Later, I´ve brought it as an .obj in zbrush to paint the displacement.
I was going to do the wrinkles in maya, spliting polygons, but time was a big issue.
Ironically, in my final entry I was in such a hurry, that I didn´t use any displacements. I ended up smoothing the poly meshes with subdivisions in level 3 and then I sculpted the drappery (with sculpt polygon tool) by hand, with my machine almost crashing without RAM.
If someone don´t believe on it, I can send the models of the nazy and his victim. I´ll see if I can post them here later.
Last edited by athos : 01-09-2005 at 05:55 AM.