Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 05-06-2009 , 10:30 AM
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then i added some downloaded models from 3dm3(didnt feel like modelling those cars) and this is what it gave me

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# 17 05-06-2009 , 01:58 PM
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Hey, check your mail.


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# 18 06-06-2009 , 10:58 AM
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# 19 06-06-2009 , 04:27 PM
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Okie dokie, sent.


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# 20 07-06-2009 , 03:24 PM
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well i extracted 2 images and the notepad file but after that it gets corrupted

# 21 11-06-2009 , 09:09 AM
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worked abit on the car nuthin much going on

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# 22 11-06-2009 , 09:11 AM
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another view

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# 23 11-06-2009 , 09:17 AM
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abit on the interior i changed the lighting system i just cant handle physical sun and sky right now

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# 24 11-06-2009 , 09:57 AM
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# 25 11-06-2009 , 12:06 PM
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Yeah the green paint does look really good, I'm surprised I don't see any powder blue cars :x


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# 26 11-06-2009 , 12:25 PM
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thanks guys so hows the lighting for the showroom any changes i need to make

# 27 11-06-2009 , 03:02 PM
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Lighting loopk good, but the tiles on the floor should be a lot smaller, or use another texture.

# 28 11-06-2009 , 05:48 PM
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I agree about the tile size..... but that render in NICE.

And i like the green user added image


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# 29 12-06-2009 , 11:05 AM
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much apprecieted guys looking for another texture to replace this

also how do i get rid of those wierd dots on the renders i have increased my area light samples to 32 but i still cant get them to dissappear


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# 30 12-06-2009 , 12:54 PM
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yeah - definitely preferring the green on the car - looks good and i like the start you've made on the showroom too. try to keep your pics to 640 wide tho - otherwise viewing them is a pain.

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