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Old 17-08-2009, 04:42 AM   #46
mastone
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Hi Steve

Those are great ideas and if i had another month i would model the whole scenery with it but as i stated before i would rather make one good thing then the whole sjabang and nothing really good.
On that note i worked through all night( i spend hours modeling the bastard, so i didn't care how but there would be a final image), i am devastated but happy that i finished the job
the image below is a render i did really like but the one that for me is the "better" image is posted in the final entry section.
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Old 17-08-2009, 02:54 PM   #47
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Cool, be nice to see this get finished off later.
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Old 17-08-2009, 03:56 PM   #48
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" Cool, be nice to see this get finished off later."

-I have a lot of those projects at the moment, but i think i will finish this one off
Thanks for the tip about importing a higher subd level from Z to Maya.
I don't what you use for creating your normalmap probably ZBrush or Maya.
I use a program called XNormal it can handle a lot more poly's than maya and creates a quicker and better normal map then ZBRush.
It's also free
http://www.xnormal.net/1.aspx
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Old 17-08-2009, 04:05 PM   #49
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Cheers Mastone for the link. I use Zbrush.

I got the tip about getting higher geos out of Z from a WIP of a tortured sould type character.

Cheers

Steve
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