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Old 11-03-2003, 12:52 AM   #1
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Default texturing with uv snapshot

ello,

right I have selected some polys of the leg - automatic mapped them. gone to texture editor and took a snapshot. gon into photoshop and altered it - do I flatten the image??

saved it as tga - how do I get it to show on the actual leg in the correct position?? the leg shows the whole texture including the white lines which defines the texture edges (((
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Old 11-03-2003, 04:13 AM   #2
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you use the snapshot just as a guide... you don't want the lines visible in your final texture when you apply it to your model.
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Old 11-03-2003, 09:20 AM   #3
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cheers for that mtmckinley.

how do you actually apply it to the surface that it has been designed for - I had a look at your tutorial on your site but I am not sure exactly how to go about it - it seems to repeat on my surface.
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Old 11-03-2003, 05:10 PM   #4
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After working with your UV Snapshot images in your paint program, simply map the files to their coresponding attribute of your model's materials (most important one being Color, but, depending on your situation and what you're modeling, you'll more than likely want a bump map, specular map, etc.).
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Old 11-03-2003, 06:12 PM   #5
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sometimes u do want your lines to be visible they can be useful when doin corners of a metal or sumthing, like a robot with worn out edges kinda thing
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Old 11-03-2003, 06:20 PM   #6
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cheers for the replies guys - much appreciated. Hopefully I can get the hang of this method of texturing cause it seems the most versatile (assuming I can actually create a decent texture in photoshop )
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Old 11-03-2003, 06:43 PM   #7
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it seems to be using the wrong projection? instead of using the PolyAutoProj1 - it is using a default planar projection (

any ideas how I make it use the correct projection??

sorry with all these questions - new to this method

have downloaded the texturing the monster tuts so hopefully that will show me
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Old 11-03-2003, 07:10 PM   #8
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make sure you're only UV mapping groups of faces at a time... if you map the entire model, and then map it again, it overwrites the first one.
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Old 11-03-2003, 07:25 PM   #9
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Take a look at Mikes tutorial at www.mtmckinley.net about uv-mapping. For more cool mapping, download DannyUvTool at www.dannyngan.com. It will ease your uv-mapping in the future.
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Old 11-03-2003, 07:32 PM   #10
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heheh - i was adding the file texture as a projection!! doh!!! I think I might have it sussed.

thanks for your replies

I will have to try the mel scripts
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Old 11-03-2003, 09:22 PM   #11
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sorry, back again - I am trying to use the scripts from dannynygan's site

Supposing I am trying to colour 1 shape two diff colours (top and bottom) i select the bottom faces hit 'assignMaterial' then select the top faces and again hit 'assignMaterial' - it keeps on covering the whole object with the second material!!

if you can understand what I am getting at and have any ideas what I am doing wrong I would be very grateful
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Old 11-03-2003, 09:45 PM   #12
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What kind of shape are you working with?
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Old 11-03-2003, 10:08 PM   #13
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ello,

took a couple of screen grabs to show ya what I mean
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Old 11-03-2003, 10:10 PM   #14
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whole foot covered with same material after 'assignMaterial' to top faces - this has been happening with maya for me before using these uvTools - so it ain't the tools.
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Old 11-03-2003, 10:22 PM   #15
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ello,

think I have it sorted - i was renaming the material just after I had created it. Guess I am not supposed to.
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