war.bmp (900.1 KB, 121 views)
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Last edited by daverave; 27-05-2011 at 05:30 PM.
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47
27-05-2011
, 09:17 PM
The thin red line
Join Date: Aug 2009
Location: England
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48
28-05-2011
, 06:26 AM
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Join Date: Feb 2011
looks good.. I would like to see how everything will look at end..
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49
31-05-2011
, 03:44 PM
Registered User
Join Date: May 2011
Location: Minneapolis, United States
Excellent work Dave! Your thread has a TON of views! One of my favs no doubt, and Thank You again for your answers/info, -its great to watch and learn from you. Have you hit any frustrations/pains in going back and forth from Maya <=> Mudbox?
Hope you are feeling better!! Keep up the awesome work!
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50
31-05-2011
, 09:55 PM
The thin red line
Join Date: Aug 2009
Location: England
I think Im on the mend?I am trying to get this done should have been modelled and UVed by now, some times I find things that look easy hard and the things that look like they should be hard easy (must be my age). Little update.......dave
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Last edited by daverave; 31-05-2011 at 09:59 PM.
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51
05-06-2011
, 08:44 AM
The thin red line
Join Date: Aug 2009
Location: England
Just one more man to do then UVing..........dave
Edit:Forgot the other tusk
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Last edited by daverave; 05-06-2011 at 10:00 AM.
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52
05-06-2011
, 12:09 PM
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
how did you pose the guy up on the elephants back?
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53
05-06-2011
, 02:08 PM
The thin red line
Join Date: Aug 2009
Location: England
I did not rig him Ben, thats my next project full rigging with clothing (roman auxillary solider or Spartan General full detail)...........dave
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54
05-06-2011
, 03:08 PM
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
ah, i wasnt sure if youd posed him in z, or perhaps used a lattice in Maya, or whatever, to position him. Full rigging with clothing. Im starting to think about rigging a clothed character. I'll be watching and trying to take notes if you take that on.
This current challenge project is coming together nicely, particularly now youve got some colour thrown in. We're past the half way point now arent we...
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55
05-06-2011
, 03:27 PM
The thin red line
Join Date: Aug 2009
Location: England
I have stopped using zbrush and am now using mudbox works better for me as I do most of my modelling in maya just needs texturing witch to me mudbox is a lot better at but I need first to do my UVs as mudbox does not have a UV masterplugin(will miss that). I just used rotate a lot with changing the axis did not take long and soft select. I have not done a lot of rigging skinning and weight maps thats why I am going to do my next project to learn more........dave
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56
05-06-2011
, 07:56 PM
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
good luck with the uv thing man this is coming along well
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57
06-06-2011
, 03:57 AM
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Join Date: May 2011
Location: India
Nice Modeling Dave............ Good Luck With Your Texturing.............
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58
06-06-2011
, 08:21 AM
Registered User
Join Date: Aug 2004
Location: ENGLAND UK
Looking good so far dave. Its looking alot like a toy even before you've textured it. Keep it coming.
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59
07-06-2011
, 09:33 PM
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Dabe, what is it about z-brush you don't like. Just curious.
The work looks fantastic!
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60
08-06-2011
, 05:43 PM
The thin red line
Join Date: Aug 2009
Location: England
Still under the weather so no update hope to have some thing soon. I have done over the years about 300 hours in zbrush and about 10 hours in mudbox 2011, THX1138 its the way I model most of my modelling is done in maya and only finishing of in zbrush/mudbox. For sculpting zbrush beats mudbox hands down but its the texturing that mudbox works for me linking up with photoshop...........dave
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