Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 09-06-2011 , 01:24 AM
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You can actually paint texture maps in z-brush, and export them to photoshop, and then export to maya. Bad thing about Z-brush is that it sucks at making uv maps. You have to have a 3rd party plugin to make a usable uv map in z-brush. Other wise, your texture map is gonna look like somebody threw a puzzle on the ground and ran it over with a dump truck ( not my quote but btw ). I think Z-brush version 4 has a plugin called UV master that does a pretty good job.

# 62 09-06-2011 , 01:30 AM
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I found that when making the mewtwo model in the last challenge what i saw in zbrush wasn't what i got when i converted polypaint to texture.
eg, I'd paint a colour around the edge of the armour and when i converted the painted area would be placed somewhere else or nowhere at all. It could be that I was doing something wrong but no one corrected me.
I had to go old school and draw in the edges in maya, change the materials on the faces and use the transfer maps




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# 63 09-06-2011 , 02:14 AM
Waiting to see how you deal with all the textures...

# 64 09-06-2011 , 02:32 PM
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Mudbox can link up with photoshop layers witch to me is very usefull, nearly there with the modelling a bit of cleaning up then UVs..........dave

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# 65 11-06-2011 , 03:20 PM
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Started UVing. Used zbrush UVmaster to get a quick start still needs tweeking..........dave

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# 66 11-06-2011 , 04:51 PM
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So you uv mastered and exported the map to adjust in mayas uv editor?

Have u tried the options in uv master to specify where the seams go? I havnt. Was wondering about trying it.

# 67 11-06-2011 , 06:59 PM
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Hi Ben
Yes I have exported back to maya to clean up the uvs, yes the seam thing does work to a point its more like a suggestion of were you want zbrush to put the seam (it normally puts it close)...........dave




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# 68 14-06-2011 , 01:12 PM
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Had to redo UVs as mudbox did not like some thing? Just playing at the moment with the elephant colour........dave

Edit:a little stenceling and spec

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Last edited by daverave; 15-06-2011 at 08:47 AM.
# 69 15-06-2011 , 12:56 PM
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I think Im getting there with Nelly, the good thing with working with layers you can change colour very quickly and save the old layer if you dont like the change..........dave

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# 70 15-06-2011 , 01:00 PM
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I think it looks better pushed away from the brown towards the grey. I was going to say last night it looked a little too brown but I wasn't sure if that was the colour of the toy or not. The blueish hints are a nice touch, are they in the texture or coming off of lights/environment map/mudbox? I assume they are mudbox renders/screengrabs?

# 71 15-06-2011 , 01:31 PM
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Glad you like the blue grey Ben
That was a added base layer(BaseLayer2) at about 20% air brush so thats on top of the brown, at the moment all I am doing is screen grabs not realy looked into the rendering side of mudbox.....dave

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# 72 15-06-2011 , 01:45 PM
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Nice Texturing daverave.......

# 73 15-06-2011 , 06:39 PM
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Thanks Nukefr
I think the lighting in maya will make this look better, last shot with mudbox default lighting with shadows turned on(does slow the system down).....dave

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# 74 15-06-2011 , 07:09 PM
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Have you rendered much with Zbrush Dave?...how do they compare ...Mudbox/Zbrush...rendering wise?

# 75 15-06-2011 , 07:14 PM
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Sorry Ben not done any rendering in zbrush, I was always going to send models back to maya for that.............dave

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Last edited by daverave; 15-06-2011 at 07:24 PM.
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