Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-11-2004 , 01:47 PM
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Join Date: Sep 2002
Location: northampton
Posts: 249

Add joint to existing skins

Hi all merry xmas,
Can anyone tell me how you can add a new joint to an already skinned character?
I have forgotten to put the jaw in but have skinned all the weights taking hours. I then exported the weights added the new joint then imported the weights again but it doesnt include the new jaw joint!

cheers all
steve


It is by my will alone I set my mind in motion
# 2 01-12-2004 , 01:19 AM
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Join Date: May 2004
Posts: 24
Believe your out of luck. You can not do that unless you did an incremental save. If you did ** & should at all times ** all you would do is go back to a point in your saves & pick up a previous scene from there.

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