Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 136 15-04-2008 , 10:08 PM
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Hey thanks t1ck135, it looks a bit better now it's finished.

So here's the first update for the next environment

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Cheers

Gio


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# 137 15-04-2008 , 10:10 PM
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A quick render to show there is someone in there already

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Gio


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# 138 16-04-2008 , 12:31 AM
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Yep another update

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And here's a quick render with basic shaders on

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Cheers

Gio


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# 139 16-04-2008 , 04:28 AM
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Hey G

looks good, a Hulk inspired cryo chamber?

Is that use of Normal maps on the outer cylinder?

anyway nice job so far

cheers
JC face v3

# 140 16-04-2008 , 04:56 AM
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It is similar...but better Lol

Just bump maps on the pipes this time, more efficient for that stuff.

Cheers

Gio


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# 141 17-04-2008 , 12:57 AM
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Here's an update of the room

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# 142 17-04-2008 , 01:21 AM
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Cool, something about the design of the floor reminds me of the Emperors throne room in Return Of the Jedi

Cheers
Jay

# 143 17-04-2008 , 07:15 AM
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Cool if you say so. Can't remember. Is that the bit with the hole/shaft in the middle the old dude get's thrown down after some force tazer treatment?

Sorry for my Star Wars ignorance.

G


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# 144 17-04-2008 , 01:22 PM
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Yep you got it in one...

later dude
_Jay

# 145 19-04-2008 , 03:01 AM
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Here's a piece of some equipment that will be fixed to a low beam above the capsule.

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Finally got around to using Zapp link at last, used it to texture this just now. Damn cool way to texture. Will def be using it more often now.

Cheers

Gio


Gio

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# 146 22-04-2008 , 12:27 AM
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Hey.

Wasn't sure whether to post any more of the scene or wait until it's used in the comic but thought I would post an update.

There is still plenty more work to go into this both modeling and texturing, shaders, rendering and post so it will look quite different in the final version

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Cheers

Gio


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# 147 06-05-2008 , 12:19 PM
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Hey, been away for the weekend so back onto it again. Just rigged the female characters head and sorting teeth and tongue now.

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Cheers

Gio


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# 148 11-05-2008 , 03:52 PM
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Hey all.

I prob won't be able to post much stuff for a bit as I'm mostly finalizing pages and content for the site as it will be up on May 30th.

Here is a pose sculpt for the time being. Ignore the head it's just a placeholder and will be replaced by the rigged head in Maya.

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Cheers

Gio


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# 149 11-05-2008 , 03:59 PM
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Hey G

will you be rendering as dis, normal, or geometry for this?

Jay

# 150 11-05-2008 , 04:07 PM
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Level 2 for clothes with normal maps seems to work a good balance for me in most shots. Not going too close on her until later...

Not gonna bog things down with dis maps for the time being.

Cheers

Gio


Gio

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