This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
cb8rwh.... I have a kinda wired way of starting a model.. I use nurbs primatives or nurbs curves and shape it a close as I can to the object I want to model
Once I have the shape and proportions, I convert the nurbs into polys. Than its just a matter of tweaking and pulling to start adding the details.... I add detail by switching back and forth between polys and sub-d. Sub-ds are a loy easier to pull than the vertices on a poly=)... Hope that helps
Kurt
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Didn't really have a lot of time to work on her today, as I've been job-hunting and such. But I think the model is pretty much done for now. The hem of her robe isn't all that impressive, but my plan is to have her emerging from a pool of some sort, so you won't see that part of the robe in the final.
Also, I've had a couple complaints regarding the visible nipple, so I've "covered" it sorta. :p
Also, I made this belt-type thing... don't know if I'll keep it for now. What do you guys think?
I've also given her hips a slight shift to her right... gives her cooler stance, I think.
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