Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-07-2009 , 07:35 PM
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smoke filled glass ball WIP

Hey guys! Here it is im still working on it and its not done yet. I realize there are a few issues to work out. Like the smoke seems to move to fast, or stutters at parts in play back (only starting stuttering when i exported it to a video) Anyway let me know what you guys thing!

https://smg.photobucket.com/albums/v1...mokesphere.flv

# 2 14-07-2009 , 03:43 PM
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# 3 14-07-2009 , 09:44 PM
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the second one is easier to see than the first one

what are you doing to make these effects? i'm going to assume fluids?




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 4 14-07-2009 , 11:54 PM
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Yeah I have the glass sphere, and inside it another sphere scaled down that emits the smoke. At first for the first one to get that bluish glow, i stuck a point light inside and cranked up the intensity and had raytrace shadows on. I tried deep shadow maps to speed up rendering but couldnt get anywhere near the same result.

In the last one there actually isnt a point light making it all redish. The smoke is emitting tempature which is what gives it that color. As there is no need for that light i dont need raytrace shadows so the render times are relatively quicker. Im working on a blue one, they are still not perfect but im getting thereuser added image

# 5 15-07-2009 , 04:15 PM
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Heres the blue one, it might be a little harder to see than the red one. I also figured out what was causing the stuttering. When i saved it out to movie it would set a keyframe every 24 frames. I turned that off and no more stuttering

https://smg.photobucket.com/albums/v1...okesphere3.flv

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