Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-07-2009 , 09:33 AM
Lion`I's Avatar
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Join Date: Apr 2009
Posts: 136

Poly to Sub D and Back to poly?

Hey guyz.. I’ve just gotten my Maya 2009 and I’ve been facing this problem with Subdivision, when I used to use the previous versions of MAYA, I used to just simply covert poly to subD and back and forth.

But now it seems like I can’t do it with Maya 2009, for example when I take a Cube and subdivide it, my Cube gets smoothed. Then when I want to get back to the normal poly cube that i had before SubD, it doesn’t seem to go to back, it gives me a smoothed poly Cube which i dont want.
so how can i get the orignal shape of my SubD'ed polygon?

Help will be appreciated

# 2 09-07-2009 , 12:42 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
One thing to check would be under the convert sub to poly options, make sure vertex is selected... might help

# 3 10-07-2009 , 04:07 PM
Lion`I's Avatar
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Join Date: Apr 2009
Posts: 136
oooh cool it works

thanks user added image

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