Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-05-2003 , 04:52 AM
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How do you achieve this effect?

Im curious as to how you achieve this realistic looking relfection, all i can get is a hot white spot?

user added image

Thanks for your help

# 2 19-05-2003 , 05:13 AM
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if you mean the reflection with all the white spots... then you can try HDRI

-Emo

# 3 19-05-2003 , 05:26 AM
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im not really sure how HDRI works, i have GI Joe, and i tried putting a picture of a sky as the "sky color" but i didnt see any effect.

am i doing something wrong?

# 4 19-05-2003 , 02:58 PM
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You might be.

In the main GIJoe pop-up control window, under HDRI Fake, there is a checkbox. That needs to be on in order for your color image to be evaluated/calculated/faked as a HDRI image to achive those cool highlights and reflections that you needuser added image

Here is an image for you to see what I mean:

Arrow 1 when this box is checked, you can put your mouse over almost any piece of text in the GIJoe panel, and get help on what it is/does.
Arrow 2 You said you added a color image in this color slot, so I won't talk about thatuser added image
Arrow 3 when you add a color image to the color slot (see Arrow 2 ), in order for the HDRI effects to happen, this checkbox needs to be checked.

user added image

Hope this has helped a littleuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
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# 5 19-05-2003 , 05:47 PM
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I did have that checked, and it didnt seem to make any difference. What kind of image should i be using for the HDRI image?

Does anyone have a sample of how this should turn out so i can see?

Thanks for your help so far

# 6 19-05-2003 , 06:52 PM
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Israel "Izzy" Long
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izzylong.com
# 7 19-05-2003 , 06:53 PM
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I havent messed a lot with HDRI but when I tried it for the first time, I used pictures with an extention .hdr

and actually I haven't even tried HDRI with Gi_Joe so...

-Emo

# 8 19-05-2003 , 07:00 PM
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Oh, btw, use HDRShop to convert your .hdr images to Floating Point tiffs for use with Maya. (GIJoe specificly)

I believe that targas work too, but I just stick with what Pixho said, and use FP Tiffs user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 9 19-05-2003 , 07:01 PM
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Actually now that I think about it... I got the .hdr files and I had to convert them... but I used .jpg and it still worked user added image

-Emo

# 10 19-05-2003 , 08:34 PM
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Ok i downloaded HDRshop and converted a .hdr file to a FP tiff but when i try to set that image as the sky texture in Gi_joe i get an error from Maya that says Failed to open Texture file...

Any ideas what im doing wrong now?

Thanks
Adam

# 11 19-05-2003 , 08:41 PM
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did you try converting it to a regular jpg file? It worked for me

-Emo

# 12 19-05-2003 , 08:44 PM
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Weird!

...yeah, if it worked for EMO, then try jpeg.

It's finiky sometimesuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 13 19-05-2003 , 08:53 PM
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yeah, i use tga, i can't get fp tiff's to work either... Guys!! Maya 5 just came in at work!! I have it sitting on my desk! I can't wait to try it user added image
Brian


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# 14 19-05-2003 , 09:05 PM
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Cool man!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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